How can you not love it! I’ve always been a huge fan of the subject madness and insanity, when it comes to games or any kind of entertainment like books or movies. Not only because of the weird things that can happen or take place, but also because of how they portrait the human mind. The latest call of duty even touched on the subject of brainwashing and how this showed up to the main character as visions and planted memories.
Silent Hill 2 is also game that intrigues me. “Everything” in that world was based on the main character James, memories, thoughts, feelings and even his own subconscious. It’s one of the games that I still return to forums from time to time to see what kinds of discussions are going on, or just read up on old ones. How the nuns is about his sexuality, pyramidhead being a creature he summons upon himself to punish him for what he done. IT IS AWESOME.
Alice: Madness Returns seems to have a lot of these hidden meanings as well, or at the very least I hope so. I hope they will let the community find small bits and pieces in the game that explains Alice and her state of mind without revealing it all in the story. It may be that, or it will just be a insane world where Alice uses her knife (and other weapons) to pass through obstacles. Either will be fine, in a way, I guess..
So why did I post all this? Becuase I’ve just seen the latest trailer ofcourse! Enjoy!
X-Com is a good old strategy game that was released back in 1994, it’s one of thoese games that strategy fans loved. It was a good mix between building bases, air battles, researching and devoloping and ofcourse turn-based battles around the globe. Now 2K Games are working on a reamake of this good old classic, but instead of the turn based battles, the game will take place in a FPS mode and you as a player will play as ONE FBI agent. It also sounds like there will be strategy invovled, how this will work we dont know yet. The game will be released fox Xbox 360 and PC.
This is what we can find on the website: http://www.xcom.com
XCOM is the re-imagining of the classic tale of humanity’s struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity – and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.
We can also find a single screen from the new game in OXM, its also posted here if you want the see the magazine covers and such go here: http://www.gamesradar.com/xbox360/xbox-360/news/new-xcom-revealed-by-oxm-first-screen-inside/a-2010041317556922006/g-20060321132945404017
I know what you’re thinking. FPS? Play a single character and go around shooting your enemies? It is a step in a weird direction. We’ve already seen games that copies X-Com; the UFO series. The UFO series were fun and interesting if you liked the old classic, the old classic always won if discussed though. What I dont understand is how they will tie it together with calling it X-Com (acctualy Xcom)? What parts will be remebered from the old classic? The look of the aliens? It’s hard to imagine this childhood classic of mine taking such a turn, but I will follow it and if it ends up looking good, hell I might even get it. But, I will still stick to the old classic for now.
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How can I not post this on a game blog? The trailer seems to be follwing the first game when it comes to emotion and music, calm and thick.
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This is the second of the new mini games for Resident Evil 5. This time the two playable characters are Jill and Josh, if you’re a RE5 player you will understand that this mini game plays out during the main story from RE5. Just like the main game and Lost In Nightmares, Desperate Escape should be played with a friend, this way you will really enjoy the game and what it gives you, trying to figure out how to make it through the levels with the highest chance of Survival.
This time Jill and Josh are trying to make their way to help Chris and Sheva, and the way there is packed with enemies, gates and “mini bosses”. The puzzles are more violent compared to Lost In Nightmares, you’re constantly being attacked while trying to make your way forward, finding keys and doors to get you to the next area. It’s one long adrenaline rush that won’t let you rest until it’s done. The game won’t frighten you or make you twist around when something jumps in front of you, but it will keep you glued to the screen.
The stress will come back when you notice that the ammo can sometimes run low if you try to defeat several of the enemies. I recommend playing at a higher difficulty level to really get the most out of Desperate Escape (same for Lost In Nightmares), the challenge is still not a long one, but it will keep you entertained, and there is a replay value to try and all the achievements (if you’re like “that”).
There isn’t much of a story in the game but I don’t want to give out the ending for those looking for that in the games. If you don’t want to know the end bit, simply stop reading now, and go on to the “Welcome back” part.
THE END – great welcome! The best part of Desperate Escape is the ending bit, where you and you’re friend or AI buddy will play a horde like mode. A timer will start and you have to survive for 5 minutes, the area have some ammo and healing items ready, but after that, it’s all about what the monsters drop for you. This one area could have been a optional game of its own within Desperate Escape, it’s really enjoyable.
WELCOME BACK – so welcome back. Lets round it up, length wise, it’s pretty short of a game, but it will keep you entertained through the whole thing, it’s fast and action filled, the only place where it’s lacking is the story which sadly is pretty much nonexistent. I still recommend it for all the Resident Evil fans that want more.
+ Action filled & fun
+ Barry & Rebecca in mercenaries
+ The ending
– Still short for a DLC
– Lack of story
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Bad Company 2, a battlefield game, a battlefield you will never forget! Let us start off with the single player and move on the multiplayer later on in the review.
Bad Company 2 throws you in to the battle heads on, but a few things have changed since the last time we joined the soldiers of Bad Company. The graphics have been worked on a bit, but the engine is the same and even though the bigger picture of everything feels a lot more epic and eye-catching, the smaller details still feel the same. This doesn’t mean that graphics aren’t better and very very good, it’s just that it won’t be a big surprise to Bad Company 1 players.
The sound is also something that’s very important in Battlefield games, and they are still great. Every gun fired, and every explosion adds to this giant web of sound. It really gives you the feeling of a battlefield, and makes it feel huge. Some may believe that this make it a big blur of sound, but with a system that makes the sounds are closest to you get priority over the rest, this is never an issue. To really show you how much they care about the sound, there are several different sound settings, TV, Hi-Fi, surround, headphones, War Room. The last making the game sound more “realistic”, the dialog isn’t as easy to hear but the gun sounds a lot more crisp, I recommend this to anyone that loves the sound of a war game.
Let’s talk about the game play, the controls have changed a little tiny bit, and this is mostly in the vehicle apartment, and quicker turning around as well. You can change the setting to Bad Company 1 controls, if you feel better using them. The maps in the single player aren’t as huge anymore; they are tightened down to give you more action and less running around. This works really well! You never feel lost and every area is now a danger zone and it feels tight, the dialogs follows the style of the first game, and makes you smile while doing headshots on your enemies and blowing walls away. The buildings are still destructible and every wall is just a grenade away from giving you a new path, a strategy that works all too well.
There are several “new” weapons in the game, new being that they have different sites (red-dot and such), and as soon as you find them in the game, you can always pick them up again from weapon boxes that are positioned along the way in the game. A great idea, that always let you change strategy and weapon loud out for different parts of the game.
Where this game really shines is in the multiplayer, the mix of vehicles and tighter areas were you only can get on by foot really adds up to some great map work. The mix of teamwork that’s needed to use vehicles and fight against them gives battles a more important feel to them. Killing a attack helicopter is really satisfactory, and helps the team a lot. You only get a max of 12 vs 12 players in a game, it still feels so much bigger than most FPS games out there right now. The system is enhanced with more weapons and new and different vehicles. The four new classes have their own level up just as you as a player also does. This means that the more you play one of the four classes, the more items and weapons you unlock for that class, a really sweet addition to the normal XP system in most games.
All in all Bad Company 2, gives you more of what we all loved with the first game, small fixes of the controls, new weapons and vehicles and a great multiplayer. It’s really worth a buy, if you enjoy FPS games on console, this is one you should get when you get the chance.
+ Great and long lasting multiplayer
+ Tighter and faster single player
+ Great detail in sound/ game play
– A bit short
– Wont feel that new to an everyday player
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My brother just bought this game. We got it cheap and we wanted a new shooter to try out. Simply to have something new to play. What can I say. This game, has been a horrible experience.
When you see ingame photage from the game you think: It looks descent it seems to have a good feel to it. Tho… once you get your hands on the controller and you start to move around and shoot thoese damn enemies. You realize… this is a mistake.
It’s a slow control and it seems as tho nomatter how good you think you can aim it just seems to slip to the side (its much like the aim mood for sniperrifles in other games, but constantly active). It get you pissed and anoyed when you’ve just lined up a headshot.
All guns in the game seem to use the same ammo (wtf?), except ofcourse for all the pistols have their own ammo. So pretty much two types of ammo’s in the game for several different weapons. You also have a machette ofcourse, but it seems to make less damage then just punching the enemies in the face with your fists, how is that? Did you enter a megaman game and you’re now able to shoot out your fists at incredible speed to fight the zombies in vietnaw?
Yes the game takes place in Nam’. During the war. And you fight zombies, or alot of people having a really bad flu and they’re all pissed at you for some reason… maybe becuase your brother was the start of the infection. Dont worry, its not much of a spoiler… and there is not much to spoil.
The last thing that I can think of at the moment that just annoyed the hell out of me: The grenades. You can have six of them, and at certain times, picking up one, means that you just picked up one. At other times one grenade on the ground means two. And sometimes one grenade will give you the lucky number six! It’s like a RPG where you open boxes and keep hoping for the best item… sadly the best item is not grenades in this game.
If you ever thought of getting this game just to have something to play. Get Halo 3… get Modern Warfare… get Gear Of War 2. Hell you may as well even get Katamari!
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So lets get togehter and look at what EA had to show us this year. I must say that I wish that DICE had been there to tell us about Bad Company 2. No such luck im afraid, no showing of Army Of two: 40 days either. Sad, would have been a good showing.
The games that really stood out this evening were:
Need For Speed – Shift
The cockpit vision for this game was insane, the graphics as well. Im not much for motorsports game (or sports games for that matter), but this looks intresting and I will look into it.
Mass Effect 2 (Tho it was a bit short).
Not much to add to this really. Mass Effect 2 continues the saga!
This game just keeps on growing on me, the trailer still looks awesome, and the ingame photage impressed me. A gta4 meets assassins creed in world war II… cant be less than perfect.
Crysis 2 (announcment)
Announced for 360, ps3 and PC. Awesome for all console gamers out there. Not much was revealed about this title except for… well… the title.
APB – All Points Bulletin
It started by looking so good with everything that you could customize, a open world like gta, but it kinda made me lose intrest half through the trailer. To repetetive… but it looked great and may be worth looking into in the coming months.
Star Wars – Old Republic.
The trailer that kicked your ass! Literally. Even tho im not a big mmo fan this trailer… wow let me tell ya… well acctualy. Let me post it once I find it shall I? You will have to make it out for yourself.
Ozzy and Lemmy!? And Jack Black! Humour assured… the game itself… well who cares did I mention Jack Black and Lemmy?
Other titles mentioned:
Littlest Pet Shop
Fight Night Round 4
EA Active Expansion
EA Sports – Mixed Martial Arts
EA Sports online
EA Team Builder (to customize your teams in EA sports games)
Grand Slam Tennis
So overall… im not impressed really. APB looks intresting but wasent making me go: omg omg omg! The Saboteur was the best part for me personally. Good game looking good and I want to see more!
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Project Natal was just announced by microsoft on E3. Its a mix of motion capture, voice recognition and … well insane ideas and capabilites. No need for a controler. I believe tha Microsoft has managed to take it that extra step. Finaly! Inovation!
But… really is it? I think Nintendo tried to nibble on this idea with Wii, I believe that becuase of their step forward with a motion controller. The gameindustry is finally ready and brave enough to take the next step. Not only may this change the way we play games, but also change how we see interaction with other things in our normal day lives.
The porn industry has been moving the film buisness forward, taperecorders, video, dvd, blueray and so on. Has been becuase of that industry, but ofcourse that has also changed how we take part of new family entertainment. In the same way, this may change how companies look at interaction with computers and even televisionsets. Ofcourse new things are always under development and tested but will this be a kickstart? Ofcourse Project Natal is created by Microsoft, and maybe they are looking for more possibilities with this new baby?
Please dont make this another bluescreen!
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