Blog Archives

Battlefield 3 at E3 (EA conference)

So EA just finished their live show, to be honest I’m not a huge fan, I don’t like sports game, and because of that I feel a bit “meh” most of the time, going through so many different sports games.

Anyway.

A thing I want to mention before going into Battlefield 3 and how that will kick the ass out of MW3 (my opinion) let’s talk about some shit talk from EA. They start by saying that they will keep it simple, their show will be all about the games and game developers, unlike certain other companies that bring celebrities on to the stage. Being a hint towards Microsoft for bringing out ICE-T during the showing of Gears of War 3. And after a while… there they go bringing in American football all-stars on to the stage. When that happened… well let’s just say my jaw dropped.

BATTLEFIELD 3
This is the shit right here! The demo EA just showed for the game was stunning, looked great, and made you feel like this is an actual FPS trying to stimulate a somewhat more realistic warzone. It made me drool and long for this game so bad.

If Modern warfare 3 is the arcade game of war.
Battlefield 3 is the war simulator.

IMPORTANT DATES AND INFO ON BF3
They also announced a few other important things. To begin with: RELEASE DATE OCTOBER 25. This if I remember correctly a date not earlier revealed.
OPEN BETA in September. Online stats and community will be free! They mentioned to send a message to MW3, we do the same thing for our players, but free. Let’s see how they will react to this fact, will the new MW3 Elite online thingy also become free within time to fight against BF3?

10 Minutes Of Starcraft 2 – Heart Of The Swarm

Well it’s not really 10 minutes, but it’s a 10 minute long video with comments and in game photage. It’s looking awesome I tell ya.

X-Com “remake” in the making!

X-Com is a good old strategy game that was released back in 1994, it’s one of thoese games that strategy fans loved. It was a good mix between building bases, air battles, researching and devoloping and ofcourse turn-based battles around the globe. Now 2K Games are working on a reamake of this good old classic, but instead of the turn based battles, the game will take place in a FPS mode and you as a player will play as ONE FBI agent. It also sounds like there will be strategy invovled, how this will work we dont know yet. The game will be released fox Xbox 360 and PC.

This is what we can find on the website: http://www.xcom.com

XCOM is the re-imagining of the classic tale of humanity’s struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity – and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.

We can also find a single screen from the new game in OXM, its also posted here if you want the see the magazine covers and such go here: http://www.gamesradar.com/xbox360/xbox-360/news/new-xcom-revealed-by-oxm-first-screen-inside/a-2010041317556922006/g-20060321132945404017

To make it easy for you, here is the single screen from the game:

I know what you’re thinking. FPS? Play a single character and go around shooting your enemies? It is a step in a weird direction. We’ve already seen games that copies X-Com; the UFO series. The UFO series were fun and interesting if you liked the old classic, the old classic always won if discussed though. What I dont understand is how they will tie it together with calling it X-Com (acctualy Xcom)? What parts will be remebered from the old classic? The look of the aliens? It’s hard to imagine this childhood classic of mine taking such a turn, but I will follow it and if it ends up looking good, hell I might even get it. But, I will still stick to the old classic for now.

/Nurgle
@Start And Select
https://startandselect.wordpress.com

Final Fantasy XIII – Review


Welcome to Final Fantasy XIII, the game that has been out for a short while now, and most people that have wanted to play through it, already done so, and the rest still struggles with the first part of the game and it’s very straightforward story.

Final Fantasy XIII, brings us to the modern age consoles, PS3 and Xbox360, this really shows when you start the game for the first time. The graphics of the game are stunning, you will literally drop your jaw in awe for some of the great cut scenes and in game graphics. The character design is stunning and they all have their own little perks and wit about them, shortly followed by the buildings and vehicles, and plants, and animals. The real question is if this will carry the game through it, or if it’s also filled with great story telling, battle systems and controls. Let’s take a look…

BATTLE SYSTEM

The battle system in the game is still nothing like the older Final Fantasy games, it’s now more of a classic RPG battle system, mixed with some of elements from Real Time ones. You’re character have a Time Bar (as I like to call it), that fills up and lets you use different actions, the bar empties for every action you do and you will have to wait for it to load up again, between this you can also use items and some abilities that let you see monsters weaknesses and such.

Every character that joins with you also has different classes, Command, Ravager and Medic and so on. In the battle you can switch your teams set up or Paradigms, so that you can get the most of them in different situation. Maybe you want to heal up and switch to a paradigm that has more medics and so on. To call the system Real Time is an overstatement, I would really prefer a more classis style of battle. But why isn’t this used? Well I think I know the answer.

THE FIRST HALF OF THE GAME

This is the answer to the more “action” like battle play. For if it wasen’t for more movement and sparkling things in the battles, the game would have been at an incredibly slow pace. The game really starts of extremely linear, you have no options when it comes to left or right, it’s only the straight road ahead. This really becomes the weakness of the game. Dungeon crawling in dungeons without any puzzles or options makes for a less than interesting game. At moments I even prefer to get a long cut scene than walking straightforward to see the next one.

The story in the game is great, and you feel very connected with the characters and what’s happening to them. They’re lovable and mixed with some great voice work.

GAMEPLAY

Gameplay is always something that’s very important with a game, a game like final fantasy and other RPG’s often lack any advance controls, since most of things you do is walking around and clicking your way forward in menus and interactions. Final Fantasy XIII isn’t any different, except when it comes to combat. There are indeed some actions you can do in there to change the way battle works out, and it works well, I’ve never had a problem with it and it flows on great. Even if I’m not a big fan of it, it does what it supposed to do, keep you straying forward to more advanced battles. And it’s really in the later parts of the game (past the first half of it) when the battles feels more fun to play, other than just clicking the auto attack button (really all you need for the first half).

To buy items in the game you use save points to get on to online stores and buy what you need, it works, but I still miss the whole thing of walking around a town and going to different stores and such. The save point is something that should also be talked about, they are everywhere, after every ten steps or cut scene there will be a save point. There are even some points of the game were you defeat a boss, saves, walk a bit to a short cut scene, save, long cut scene, save again. It’s silly at times.

THE VERDICT

The game is great when it comes to graphics, storytelling and overall feel, the game is great, and it really carries this game a long way. But the fact that you sometimes just long for the next cut scene and it’s basically a very straight game, it lowers the game a lot. It’s sad to see but with some towns or places to visit in between “dungeons” this game could have gone further; even it if only would have added a small portion of freedom.

GOOD
+ Great graphics and overall design
+ Great storytelling
+ A game you will finish because of the mix of all game components

BAD
– Linear
– Awkward moments between cut scenes
– “Do you wish to save?”

/Nurgle
@Start And Select
https://startandselect.wordpress.com

“Trauma Team” in 2010 on Wii.

Next year we will be seeing a completle new “Hospital simulator” as I would like to call it. In this new game that evolved out from the games of “Trauma Center”, you will be able to pick one of six professions: surgeon, diagnostician, emergency medical technician, orthopaedic surgeon, endoscope technician, and medical examiner.

No details on gameplay or such yet. We may get more info on this game during E3.

trauma team 1

Source: http://www.gamespot.com/news/6210462.html?tag=gallery_summary;title

/Alex
@Start And Select
https://startandselect.wordpress.com