Blog Archives

E3 – Microsoft Conference – The things I liked

Hello everyone and welcome back to the old me that actually watch E3 news and blog about it! Just watched the whole Microsoft Conference live, and that means XBOX 360 and Kinect. Following is the list of things that gets the thumb up from me.

1. Tomb Raider
I just love the look of this. Me and my brother was watching it and we bought nodded to his comment: This feels like Resident Evil 4 did when it came out at first. He hit the nail on the head, it really does feel like a new beginning for Tomb Raider, and in a great way! The in game presentation we just saw started with Lara being captured and trapped in a cave. Plenty of action, new look and feel and a style that will redefine how see Tomb Raider. I love you new Lara, if the game is as good as your new style, this will be a huge hit.

2. Minecraft On xbox 360!
It’s true! Notch you little bugger! Getting deals with huge companies like Microsoft without telling us before hand. You sneaky man. I love Minecraft, don’t play it much but I love it, and the fact that this will make the game even bigger. I don’t mind it, don’t mind it at all. As it is now, Minecraft on console will be exclusive for Xbox 360. Oh and also, you will be able to control the game with kinect… don’t know why that would matter…

3. Modern Warfare 3
I love the game series so I have to mention it, but really, honestly? It was one of the less exciting Call Of Duty game presentations. Still want the game though.

Let us continue with the less interesting moments and parts…

Have you heard of it before? You know what it is? Didn’t think so. Go go games about Rome!

2. Kinect
So much Kinect!? It feelt like any movie trailer right now ending with the words NOW IN 3D! Either they’re having problem selling the damn thing or they are just very happy about having it. Don’t know what it is. But most games showed was about the whole Kinect business. Don’t care for it.

3. Halo 4
This is the start of a trilogy apparently that will keep the Halo series going. I’m sorry, great looking trailer. But… I’m just not interested


Yu Gi Oh – Coming to xbox live.

Believe it or not, the Yu Gi Oh card game is coming to xbox live! A game that is currently one of the biggest trading card games in the world, and it was just a matter of time til they moved a step beyond the PSP and NDS. What I dont like at this moment is the fact that you will have to buy packs with microsoft points to get more and new cards? Maybe there is a ingame function to get new cards as well, otherwise I see alot of players just sticking with what they start of with, if they will get it all knowing this.

Maybe it works more like a bonus pack, that gives you thoese extra and better cards. We’ll just have to wait and see about that. Here is the quoted info on the game, followed by a few pictures:

Yu-Gi-Oh! 5D’s Decade Duels

Complete with the most robust card offering and the opportunity to purchase additional card packs through XBOX Live Arcade Marketplace to expand your deck
Includes cards from Classic Yu-Gi-Oh!, GX and 5D’s
Complete against the most popular Yu-Gi-Oh! 5D’s characters during the finals
Battle through Single player or compete in 4 player tag duels with text and voice chat ability
Includes 3 modes of play:
Rank Match- Compete against Yu-Gi-Oh! fans of the same rank and ability
Quick Match- Jump right into the action and compete against any Yu-Gi-Oh! fan
Custom Match- Battle your friends and completely customize the rules of play
Complete with live leader boards to track your rank as well as your friends

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Resident Evil 5 Desperate Escape – Review

This is the second of the new mini games for Resident Evil 5. This time the two playable characters are Jill and Josh, if you’re a RE5 player you will understand that this mini game plays out during the main story from RE5. Just like the main game and Lost In Nightmares, Desperate Escape should be played with a friend, this way you will really enjoy the game and what it gives you, trying to figure out how to make it through the levels with the highest chance of Survival.

This time Jill and Josh are trying to make their way to help Chris and Sheva, and the way there is packed with enemies, gates and “mini bosses”. The puzzles are more violent compared to Lost In Nightmares, you’re constantly being attacked while trying to make your way forward, finding keys and doors to get you to the next area. It’s one long adrenaline rush that won’t let you rest until it’s done. The game won’t frighten you or make you twist around when something jumps in front of you, but it will keep you glued to the screen.

The stress will come back when you notice that the ammo can sometimes run low if you try to defeat several of the enemies. I recommend playing at a higher difficulty level to really get the most out of Desperate Escape (same for Lost In Nightmares), the challenge is still not a long one, but it will keep you entertained, and there is a replay value to try and all the achievements (if you’re like “that”).

There isn’t much of a story in the game but I don’t want to give out the ending for those looking for that in the games. If you don’t want to know the end bit, simply stop reading now, and go on to the “Welcome back” part.

THE END – great welcome! The best part of Desperate Escape is the ending bit, where you and you’re friend or AI buddy will play a horde like mode. A timer will start and you have to survive for 5 minutes, the area have some ammo and healing items ready, but after that, it’s all about what the monsters drop for you. This one area could have been a optional game of its own within Desperate Escape, it’s really enjoyable.

WELCOME BACK – so welcome back. Lets round it up, length wise, it’s pretty short of a game, but it will keep you entertained through the whole thing, it’s fast and action filled, the only place where it’s lacking is the story which sadly is pretty much nonexistent. I still recommend it for all the Resident Evil fans that want more.

+ Action filled & fun
+ Barry & Rebecca in mercenaries
+ The ending

– Still short for a DLC
– Lack of story

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Dawn Of War Update – 2.1

Just want to remind everybody out there that loves this great strategy game that Chaos Rising is released this friday, but that doesnt mean that you wont get anything if you dont get it. The new update for the game adds tons of material to the game and even a few new units to the game! So get on Dawn Of War 2 and update your game and go in to the battlefield with a completle new experience. 🙂

Here is the update notes:

Chaos Rising Update 2.1 notes

New Features

• Support for screen resolutions with a wider aspect ratio than 16×9, such as those used with AMD’s Eyefinity technology
• Stance Toggle option has been added for switching between ranged and melee unit behaviour in all game modes

• New Map: 2p Judgment of Carrion
• New Map: 2p Ice Station Obelis
• New Map: 4p Desert Showdown
• New Map: 4p Judgment of Carrion
• New Map: 4p Selenon Fissure
• New Map: 6p Argent Shelf
• New Map: 6p Judgment of Carrion
• New Map: 6p Calderis Refinery (Free-For-All)
• New Map: 6p Judgment of Carrion (Free-For-All)
• Added Librarian Unit to tier two of Space Marines
• Added Weirdboy Unit to tier two of Orks
• Added Tyrant Guard Unit to tier two of Tyranids
• Added Gene Stealers Squad to tier two of Tyranids
• Added Wraithguard Squad to tier two of Eldar
• Added the ability to play against owners of Chaos Rising who are playing as the Chaos Race
• Added Free for All and Team Free for All Victory Point game modes to Custom Games
• New target priority system implemented so that idle units prefer attacking enemies they specialize against
• Vehicle wrecks now remain on the map and provide cover

The Last Stand
• Added the ability to play with owners of Chaos Rising who are playing as Chaos Sorcerer or Hive Tyrant

• Added the ability to transfer save games of completed Aurelian Campaigns to Chaos Rising
• Added the ability save during mid-missions (Chaos Rising Campaign Only)
• Wargear tooltips in both campaigns now contain significantly more information such as attack speed, accuracy, etc
• New ‘Invite a Friend’ button added to the bridge to easily invite friends to a co-op game

Campaign, Last Stand and Global Bug Fixes

• Various general performance and memory optimizations
• Various stability fixes to front-end menu screens

• Fixed issue where a drag-select starting on a wargear item would “stick” even after releasing the mouse button
• More enemies now have the updated unit decorators
• Cyrus’ Deep Smoke ability has been retooled; Cyrus now drops a smoke grenade when he infiltrates or reveals himself
• Thaddeus’ Ranged Specialist trait will now also add a passive chance to stun with any ranged weapon
• The Chapter’s Fury ability has been reworked to charge up from taking damage
• Thule’s Might of the Ancient ability has been renamed “Mighty Strike”
• The Force Commander’s Drop Bays and Orbital Barrage traits have been combined into a new trait called Orbital Command
• The Force Commander has a new trait called Inspiring Shout which replaced Orbital Barrage’s position on the Will path

• Maps are now listed in alphabetical order
• New tutorial loading screens have been added
• Various minor ability functionality and balance tweaks
• Various text updates for clarity and accuracy

Army Painter
• Space Marine Red Scorpions chapter added
• Chaos Red Corsairs warband added
• Chaos Alpha Legion warband added
• Chaos Death Guard warband added
• Chaos Emperor’s Children warband added
• Chaos Iron Warriors warband added
• Chaos Night Lords warband added
• Chaos Thousand Sons warband added
• Chaos Word Bearers warband added
• Chaos World Eaters warband added
• Khorne Red color added
• Chaos army paint schemes can be created by owners of DOW2 or Chaos Rising

Last Stand
• Fixed issue where players would lose ability functionality if revived after dying while entering a building
• Fixed problem with player collision when standing on closing gates
• Fixed an issue where the screen would turn black permanently during the transition between wave 19 and 20 under rare circumstances
• Last Stand heroes can now be rotated in the hero select screen

Front End and Options
• Custom games list can now be sorted by clicking the ‘Players’ header
• Fixed an issue where a player’s Trueskill on the leaderboards screen would be one game behind the Trueskill displayed on the Player Statistics screen
• Fixed the total number of wins/losses displaying incorrectly on the leaderboards
• Fixed a variety of issues with rendering after changing graphics options
• Default resolution on first launch will attempt to match desktop resolution before falling back to lower resolutions
• Ultra settings have been disabled for users running 32-bit versions of Windows unless using the /3GB OS startup switch

Balance Changes and Multiplayer Bug Fixes

• Repair no longer works on ambient buildings
• Artillery projectiles now fire at the location they were firing at when they begin their wind up animation, this makes it more difficult to hit moving targets
• Units under the effects of the Phase Shift ability can no longer repair other units or buildings
• Units can now be damaged by grenades while entering a building but before fully setting up
• Looted Tank and Predator Tank no longer shoot continously without enemy targets while moving towards the destination of an attack move order
• Unit and ability FX can no longer be seen through the fog of war (some exceptions)
• Fixed issue where queued actions could sometimes be resumed upon reviving a hero unit
• Camouflage abilities can no longer be used in buildings

Map Changes
• Angel Gate: Destroyed buildings at the top of the map to prevent garrisoning issues
• Outer Reaches: Moved some objects to prevent units getting stuck
• Greentooth Gorge: Added impasses to prevent units getting stuck behind bases


• Added the Weirdboy unit to Tier 2
• Roks global ability now costs 500 Waaagh
• More dakka will no longer work on some units who have no ranged weapon
• More dakka will no longer work on unconscious units
• Ork global abilities order on the Select Hero screen now match their order in-game

Kommando Nob
• Remote bomb placement no longer keeps Kommando in suppressed animation state
• Kaboom damage no longer works on invulnerable targets.
• Kommando Nob’s Rokkit Launcha damage reduced to 65 from 72

• Banner no longer gives bonus to recharge times

Deff Dread
• Deff Dread health has been increased to 650 from 450
• Deff Dread Burnaz and Bitz upgrade cost has decreased to 180/20 from 200/20
• Burnaz and Bitz now adds +400 HP
• Deff Dread cost has increased to 250/70 from 250/45
• Burna damage reduced to 40 from 90
• Burnas can now use Attack Ground
• Special attack no longer cut through immunities and armor

• Stikkbomma stun bomb cooldown reduced to 30 seconds from 60 seconds
• Stikkbommba grenade damage has been adjusted over their effective radius, does more consistent and higher damage.
• Stikkbomma HP increased to 200
• Stikkbomb damage increased to 67 from 58

• Min range added to Rokkit barrage

• Warboss Powerclaw now does 190 damage, up from 150
• Warboss’ Shoota ability now does 50 damage for the duration of the ability, up from 28
• Weapon skill reduced to 70 from 90
• Knockback shot can no longer target vehicles
• Knockback shots changed to weapon knockback instead of ability knockback

• Bomba boyz attack no longer hurts immune units

• Burna Upgrade increases health by 10% instead of 20%
• Burna upgrade cost 85/20

• Ork waaagh banner now has the Frazzle ability which stuns nearby enemies and buffs the speed, attack and defense of nearby allies
• Ork waaagh banner no longer gives bonuses to ability recharge times

Nob Squad
• Can now attack buildings with their default weapon

Looted Tank
• Max speed reduced to 5 from 7


• Added the Wraithguard unit Tier 2
• Eldritch Storm now costs 500 Psychic Might
• Weapon platform teams can now garrison buildings

• Holo-field ability added to farseer webway gate, when activated cloaks nearby units.
• Webway gates are now permanently cloaked when playing as the Farseer hero

Warpspider Hero
• Entangle will no longer work on unconscious units
• Units affected by group teleport are immune to knockback
• Crack Shot can no longer be used on units without a ranged weapon
• Heavy gauge filament can be toggled in buildings
• Heavy gauge filament no longer changes weapon damage
• Entangle no longer works on vehicles

• Cannot be knocked back while levitate active
• Weapon skill reduced to 70 from 90
• Mindwar damage type is now melee heavy instead of piercing

• Warlock’s merciless Witchblade now drains 15 mana per hit, down from 30
• Destructor damages units in buildings
• Weapon skill reduced to 70 from 90
• Cloaking shroud now affects vehicles
• Providence should now properly make you invulnerable
• Warlock no longer leaps and knocks down enemies
• Warlock now charges enemies

• Avatar of Khaine sword damage increase to 340 from 250
• Cost decreased slightly by 20 power
• Build time decreased to 75s

• Warp spiders now only seek cover in a 2m radius to lower the time they spend between teleporting and firing at enemies

• Wraithlord weapon upgrade icons now disappear when one is researched
• Wraithlord cost has increased to 450/120 from 450/80
• Wraithlord health has increased to 1200 from 700
• Wraithlord now does splash damage on its melee attack

• Kinetic shot cannot target units immune to knockback
• Kinetic shot now does weapon knockback instead of medium weapon knockback
• Infiltrate ability has no cooldown

Shuriken Cannon team
• Energy removed
• Can garrison structures
• Squad health increased to 825

Brightlance Weapon team
• Squad health increased to 825

• When fleet of foot is used with an exarch added, squads takes 50% reduced ranged damage for the duration.
• Aspect of banshee increases HP by 30% from 25%

D Cannon
• Projectile now fires at the location that was targeted when the D cannon begins its wind up animation. This makes it more difficult for the D Cannon to hit moving targets
• Can garrison structures
• Squad health increased to 825

• Guardian warlock damage reduction aura effect changed to 0.825 from 0.75

• Speed reduced to 6 from 8

Fire Prism
• Improved toggling between fire modes
• Speed reduced to 4.5 from 6.5

Space Marines

• Added Librarian unit to tier 2
• Orbital Bombardment now costs 500 zeal
• Blessing of the Omnissiah now repairs less HP to vehicles
• Added the ability to upgrade Space Marine Turrets to Missile turrets

Force Commander
• Stormshield wargear now grants the Force Commander a 20% ranged damage reduction bonus
• Force Commander power fist wargear damage increased from 145 to 170
• Force Commander terminator power fist damage increased from 145 to 170
• Force Commander artificer armour now grants 20 energy as well as addition HP
• Fixed an exploit allowing the Force Commander to give a never-ending defense bonus to allies from a Webway gate
• Force Commander in Terminator armour now has a lightning claw upgrade

• Techmarine melee damage increased from 14 to 18
• Techmarine now has a melta gun wargear option in tier 2
• Bionics now effects a 360-degree area with reduced damage
• Proximity Mine can now be cancelled while building

Devastator Marine Squad
• Now has a Lascannon upgrade in tier 2 effective against vehicles

• Dreadnought now has a multimelta upgrade effective vs. vehicles and heavy infantry
• Dreadnought cost increased from 500/90 to 500/140
• Dreadnought HP increased to 1200 from 800
• Dreadnoughts now do splash damage with their melee attacks

Tactical Marines
• Tactical Marines now have the Kraken Bolts ability which increases their weapon damage by 20% against targets with heavy armour
• Plasma gun damage decreased to 65 from 70

• Razorback damage increased to 110 from 95

• Predator now has a dual linked lascannon upgrade which is effective vs. vehicles

• Terminator powerfist damage increased from 47 to 68
• Terminator cost reduced to 300 Zeal and 600 Requisition
• Cyclone missile barrage damage reduced to 40 from 80, no longer knocks back retreating units

Assault Terminators
• Assault Terminators now have a lightning claws upgrade
• Assault Terminators HP increased from 1500 to 1800
• Storm Hammer damage decreased from 85 to 75
• Assault Terminators cost reduced to 300 Zeal and 600 Requisition


• Tier 2 Carnifex has been reintegrated into the tier 3 Screamer Killer and remains in tier 3
• Added Genestealer unit to tier 2
• Added Tyrant Guard unit to tier 2
• The global ability ‘Mycetic Spores’ now deploys a Ravener Brood and has been moved to the Ravener Alpha
• The global ability ‘Spore Mines’ has been moved to the Lictor Alpha
• Tyranoformation now costs 500 Biomass

Hive Tyrant
• Hive Tyrant Crushing Claw damage increased to 120 from 73

Ravener Alpha
• Corrosive Devourer damage reduced from 180 to 135
• Corrosive Devourer cooldown reduced from 1.8 to 1.4
• The Ravener Alpha can now construct the Hive Node structure

• The adrenal glands upgrade has been reduced in cost to 75/15 from 75/20

• Warriors with the Adrenal Gland upgrade now provide melee Tyranid units with a boost to melee damage
• Adrenal Gland warriors damage reduced to 27.5 from 55

• Zoanthrope windup speed increased to 2s from 1.5s

Venom Brood
• The Venom Brood now provides ranged Tyranid units with a boost to ranged damage
• Venom Brood warrior no longer knockdown units with their leap

Spore Mines
• Fixed an issue where Spore Mines would not damage power nodes and power generators

For all and more info about Dawn Of War 2 visit:

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The Truth About Marika.

When I first found this. I was a bit suprised. Not only by the wow factor of the whole idea, but rather: That I MISSED IT! The biggest interactive “event” I’ve ever heard about and… I had to find it by chance? This should be brought to light, mentioned in every Media class out there. Game developers should be drooling over this project. Creative designer should be looking at this and try to understand how to evolve this to a new type of entertainment.

Yes. I fell in love with this whole concept. And again… cant believe I missed it.

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Ponten på DreamHack.

Sådant här trevligt hittar man på YouTubes framsida ibland. Tycker det är synd att “publiken” skall vara som den är bara.

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E3 News 1 – Xbox360 news

So whats gonna happen to xbox 360. Trying to stay updated as i write this so bare with me.

A few things that will be happening to the xbox are as follows:
Twitter will be availabe on the xbox360, and so will Facebook. They are really trying to make this a better social network/experience than before.

Last FM will also be added to the 360 for a free music experience! 🙂 Will see how that goes. The video and music part of xbox live will now be availabe to several new countries, I believe it was up to about 18 (currently around 8).

And guess what? Motion controller? Wait what? Use your body only?
Project Natal – you will use your own body as a controller. And it acctualy seems to work?! Thats just insane.

More will be coming soon! Stay tuned!

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EA announced: Battlefield 1943 challenge!

So EA just announced on twitter:
“Battlefield 1943 Coral Sea Challenge announced: extra map unlocked when communities on XBL and PSN reach 43 M kills each”

So what does this mean. Well just what it says! Such a wonderfull way to give players new maps. Make it a community effort! Everyone is a part of getting the new game content.

How many bodies will you put in the 43million kills pile? 😉

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Bionic Commando Demo – Xbox 360

Have you tried it yet? No!? Then run to your xbox360 and download the demo, open the game, look at the amazingly designed start menu (seriously) and than… well stop. Cause thats the good part of the whole thing. Its a multiplayer demo and it makes me think: Is the game really really really made for multiplayer? I bet the singleplayer is an okay exeperience, I just wont find out about it now after playing this multiplayer demo.
Not good. Sadly.
Singleplayer demo. Soon.

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Magic The Gathering: Achievements

Magic the gathering kommer som bekant till xbox live snart. Men jag måte bara få nämna en av absolut bästa achviment jag sätt till något spel:

Defeat someone who has earned the Spellslinger achievement.

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