Blog Archives

20 Reasons not to buy a 3DS

Just read on FZ.se, the 20 reasons to why the Japanese wont buy a 3DS. Let’s go through the list shall we, follwed by some thoughts.

1. Price is high/waiting for a price drop
Well this is a big hurdidur for any new handheld. The prices are crazy, you may as well invest in new computer parts or a console.

2. Satisfied by DS/DSi
Meh, I like a lot of upcoming 3Ds titles, and I want them! Sadly the point number ones still makes this a no sale for me…

3. Worried about eye strain
If I was worried about eye strain, I wouldn’t play as much as I do. 😀

4. Worried about getting sick from the screen
You may as well look at the answer for point three.

5. Few launch titles
Agreed, but there seems to a lot of cool titles coming up like Resident Evil titles, Blazblue, Zelda titles and so on.

6. Will buy once a game I want is released
And once they release 3DS 2.0.

7. Satisfied by cell phone and smartphone game
8. Satisfied by PSP

Don’t have any of the above but hell I would love to have it all really…

9. The battery is weak
3DS 2.0

10. It’s heavy and I don’t feel like carrying it with me
3DS 2.0

11. Can’t play Game Boy Advance games
12. The colour I want isn’t available
13. Can’t play Game Boy games

You serious? If you have game boy/advance games, I bet you have something to play them on already.

14. I’ll save my money for NGP, thank you very much
15. Waiting for a version with a larger screen
16. Because you can’t move your DSi Points over
17. The buttons layout looks hard to use
18. No Famicom/NES in the Virtual Console
19. The zoom view for DS games is hard on the eyes
20. Waiting until my friend buys it

Im just gonna end up saying 3DS 2.0 on these to sum it up. That’s really what I’m waiting for, a 3DS that fixes the current issues they are having, cause I KNOW FOR SURE that they will do what they always do. Release 2 or 3 versions before they are happy with the thing. It’s too bad that they just can’t release a handheld that they feel is finished to begin with, or at least give it some proper fan testing or something so they know about them before hand… oh well.

3DS 2.0 where are you!? And… how long before your price drop below that of a PS3? Or PSP? …

Yea…

Final Fantasy XIII – Review


Welcome to Final Fantasy XIII, the game that has been out for a short while now, and most people that have wanted to play through it, already done so, and the rest still struggles with the first part of the game and it’s very straightforward story.

Final Fantasy XIII, brings us to the modern age consoles, PS3 and Xbox360, this really shows when you start the game for the first time. The graphics of the game are stunning, you will literally drop your jaw in awe for some of the great cut scenes and in game graphics. The character design is stunning and they all have their own little perks and wit about them, shortly followed by the buildings and vehicles, and plants, and animals. The real question is if this will carry the game through it, or if it’s also filled with great story telling, battle systems and controls. Let’s take a look…

BATTLE SYSTEM

The battle system in the game is still nothing like the older Final Fantasy games, it’s now more of a classic RPG battle system, mixed with some of elements from Real Time ones. You’re character have a Time Bar (as I like to call it), that fills up and lets you use different actions, the bar empties for every action you do and you will have to wait for it to load up again, between this you can also use items and some abilities that let you see monsters weaknesses and such.

Every character that joins with you also has different classes, Command, Ravager and Medic and so on. In the battle you can switch your teams set up or Paradigms, so that you can get the most of them in different situation. Maybe you want to heal up and switch to a paradigm that has more medics and so on. To call the system Real Time is an overstatement, I would really prefer a more classis style of battle. But why isn’t this used? Well I think I know the answer.

THE FIRST HALF OF THE GAME

This is the answer to the more “action” like battle play. For if it wasen’t for more movement and sparkling things in the battles, the game would have been at an incredibly slow pace. The game really starts of extremely linear, you have no options when it comes to left or right, it’s only the straight road ahead. This really becomes the weakness of the game. Dungeon crawling in dungeons without any puzzles or options makes for a less than interesting game. At moments I even prefer to get a long cut scene than walking straightforward to see the next one.

The story in the game is great, and you feel very connected with the characters and what’s happening to them. They’re lovable and mixed with some great voice work.

GAMEPLAY

Gameplay is always something that’s very important with a game, a game like final fantasy and other RPG’s often lack any advance controls, since most of things you do is walking around and clicking your way forward in menus and interactions. Final Fantasy XIII isn’t any different, except when it comes to combat. There are indeed some actions you can do in there to change the way battle works out, and it works well, I’ve never had a problem with it and it flows on great. Even if I’m not a big fan of it, it does what it supposed to do, keep you straying forward to more advanced battles. And it’s really in the later parts of the game (past the first half of it) when the battles feels more fun to play, other than just clicking the auto attack button (really all you need for the first half).

To buy items in the game you use save points to get on to online stores and buy what you need, it works, but I still miss the whole thing of walking around a town and going to different stores and such. The save point is something that should also be talked about, they are everywhere, after every ten steps or cut scene there will be a save point. There are even some points of the game were you defeat a boss, saves, walk a bit to a short cut scene, save, long cut scene, save again. It’s silly at times.

THE VERDICT

The game is great when it comes to graphics, storytelling and overall feel, the game is great, and it really carries this game a long way. But the fact that you sometimes just long for the next cut scene and it’s basically a very straight game, it lowers the game a lot. It’s sad to see but with some towns or places to visit in between “dungeons” this game could have gone further; even it if only would have added a small portion of freedom.

GOOD
+ Great graphics and overall design
+ Great storytelling
+ A game you will finish because of the mix of all game components

BAD
– Linear
– Awkward moments between cut scenes
– “Do you wish to save?”

/Nurgle
@Start And Select
https://startandselect.wordpress.com

Japanese Produers VS. Western Producers.

1236594589977

Need I say more?

/Alex
@Start And Select
https://startandselect.wordpress.com