Category Archives: Xbox360

Battlefield 3 at E3 (EA conference)

So EA just finished their live show, to be honest I’m not a huge fan, I don’t like sports game, and because of that I feel a bit “meh” most of the time, going through so many different sports games.

Anyway.

A thing I want to mention before going into Battlefield 3 and how that will kick the ass out of MW3 (my opinion) let’s talk about some shit talk from EA. They start by saying that they will keep it simple, their show will be all about the games and game developers, unlike certain other companies that bring celebrities on to the stage. Being a hint towards Microsoft for bringing out ICE-T during the showing of Gears of War 3. And after a while… there they go bringing in American football all-stars on to the stage. When that happened… well let’s just say my jaw dropped.

BATTLEFIELD 3
This is the shit right here! The demo EA just showed for the game was stunning, looked great, and made you feel like this is an actual FPS trying to stimulate a somewhat more realistic warzone. It made me drool and long for this game so bad.

If Modern warfare 3 is the arcade game of war.
Battlefield 3 is the war simulator.

IMPORTANT DATES AND INFO ON BF3
They also announced a few other important things. To begin with: RELEASE DATE OCTOBER 25. This if I remember correctly a date not earlier revealed.
OPEN BETA in September. Online stats and community will be free! They mentioned to send a message to MW3, we do the same thing for our players, but free. Let’s see how they will react to this fact, will the new MW3 Elite online thingy also become free within time to fight against BF3?

E3 – Microsoft Conference – The things I liked

Hello everyone and welcome back to the old me that actually watch E3 news and blog about it! Just watched the whole Microsoft Conference live, and that means XBOX 360 and Kinect. Following is the list of things that gets the thumb up from me.

1. Tomb Raider
I just love the look of this. Me and my brother was watching it and we bought nodded to his comment: This feels like Resident Evil 4 did when it came out at first. He hit the nail on the head, it really does feel like a new beginning for Tomb Raider, and in a great way! The in game presentation we just saw started with Lara being captured and trapped in a cave. Plenty of action, new look and feel and a style that will redefine how see Tomb Raider. I love you new Lara, if the game is as good as your new style, this will be a huge hit.

2. Minecraft On xbox 360!
It’s true! Notch you little bugger! Getting deals with huge companies like Microsoft without telling us before hand. You sneaky man. I love Minecraft, don’t play it much but I love it, and the fact that this will make the game even bigger. I don’t mind it, don’t mind it at all. As it is now, Minecraft on console will be exclusive for Xbox 360. Oh and also, you will be able to control the game with kinect… don’t know why that would matter…

3. Modern Warfare 3
I love the game series so I have to mention it, but really, honestly? It was one of the less exciting Call Of Duty game presentations. Still want the game though.

Let us continue with the less interesting moments and parts…

1. RYSE
Have you heard of it before? You know what it is? Didn’t think so. Go go games about Rome!

2. Kinect
So much Kinect!? It feelt like any movie trailer right now ending with the words NOW IN 3D! Either they’re having problem selling the damn thing or they are just very happy about having it. Don’t know what it is. But most games showed was about the whole Kinect business. Don’t care for it.

3. Halo 4
This is the start of a trilogy apparently that will keep the Halo series going. I’m sorry, great looking trailer. But… I’m just not interested

New Tomb Radier Trailer + Comment

How can we not love you now Lara Croft? They have taken us back in time to see the start of a marvelous traveler. I must say they’ve also made one of the best trailers I’ve ever seen. To show of what they’ve created, the thoughts of a new Lara and the world she will be thrown in to. Tomb Raider will finally be redefined and reworked, the game really needed it. I loved the first few games, but lately it’s been a bit too much of the good stuff. To see a new setting, a new feel and a new main character is lovely. Thank you!

X-Com “remake” in the making!

X-Com is a good old strategy game that was released back in 1994, it’s one of thoese games that strategy fans loved. It was a good mix between building bases, air battles, researching and devoloping and ofcourse turn-based battles around the globe. Now 2K Games are working on a reamake of this good old classic, but instead of the turn based battles, the game will take place in a FPS mode and you as a player will play as ONE FBI agent. It also sounds like there will be strategy invovled, how this will work we dont know yet. The game will be released fox Xbox 360 and PC.

This is what we can find on the website: http://www.xcom.com

XCOM is the re-imagining of the classic tale of humanity’s struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity – and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.

We can also find a single screen from the new game in OXM, its also posted here if you want the see the magazine covers and such go here: http://www.gamesradar.com/xbox360/xbox-360/news/new-xcom-revealed-by-oxm-first-screen-inside/a-2010041317556922006/g-20060321132945404017

To make it easy for you, here is the single screen from the game:

I know what you’re thinking. FPS? Play a single character and go around shooting your enemies? It is a step in a weird direction. We’ve already seen games that copies X-Com; the UFO series. The UFO series were fun and interesting if you liked the old classic, the old classic always won if discussed though. What I dont understand is how they will tie it together with calling it X-Com (acctualy Xcom)? What parts will be remebered from the old classic? The look of the aliens? It’s hard to imagine this childhood classic of mine taking such a turn, but I will follow it and if it ends up looking good, hell I might even get it. But, I will still stick to the old classic for now.

/Nurgle
@Start And Select
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Gears Of War 3 – Trailer “Ashes To Ashes”

How can I not post this on a game blog? The trailer seems to be follwing the first game when it comes to emotion and music, calm and thick.

/Nurgle
@Start And Select
https://startandselect.wordpress.com

BlazBlue: Calamity Trigger Review (xbox 360)


If you don’t understand it by now, I love this game. BlazBlue is what I always wanted in a fighting game. It got a great and vast story, good character design (visually and unique when it comes to abilities and basic attack), 2D and well pretty much everything.
I was one to miss out on what guilty gear was, mostly cause I was never really in to Beat Em’ Up games back in the day and once I tried it, BlazBlue was also there and caught my eye and attention a lot more. My love for BlazBlue started when me and a couple of friends had an all out gaming night, of course a lot of Vs. was being played and this was one of them. I’ve never been great at these kinds of games but seeing the colorful design work and the fact that it’s 2D really dragged me in. At the time the game hadn’t been released in Europe yet and as soon as I found it was coming, I pre-ordered.

Okay enough of my short but very (not so) interesting story, and let’s get to the game itself.

THE STORY
What really drags me in to the BlazBlue universe is how they created a great story and a story mode to play it out. Every character got a storyline that adds up to a great big picture that will be revealed piece by piece. You can even decide to go different paths throughout the story and it will change the outcome of it, and every character got one “real” ending that you’re supposed to find. Finding every possible path and dialog in the story will also reward you in the end.

It doesn’t end there though, every character have about 110 different dialog pieces each, that is used within battles, this is huge, and it changes depending on who they fight, so it’s always interesting to see what they will say, and it’s most often connected to the story and the characters relation within it.

For people that enjoy the more classis type of game play (arcade) where you battle your way through different opponents, that’s always available, and even here you will be given short story related talks between characters. They are not as detailed and deep, but it will give you a basic understanding of the story (if you play it through with all characters).

Why I decided to talk so much about the story and depth around it, is because it is something that is lacking in so many other games like it. When I play this game I don’t understand why other game creators don’t work as much on the story and character design around it, it’s something that should be done more often, cause it’s not only more of the game, but it’s also very rewarding for players that sit down with a beat em up just to play it for fun. I can honestly say I’ve never spent as much time in front of a fighting game that I have with BlazBlue.

THE FIGHTING
When it comes to the fighting, I’m honestly going to admit that I’m not the best fitting person to review it. I’m not very skilled (working on it though), and I can only tell you how it is from a more casual view, which isn’t bad in itself I guess.

The characters all have different play styles, and as a new player you will quickly realize which of them needs a bit more combo work and which of them which simply needs button mashing (Noel being a great example). Even the characters that are considered beginner heroes have a lot of combos and abilities that can be worked with for more experienced players.

It’s a real joy to learn about each character in the game and trying to master them is not only rewarding but fun! For more on the battle system, I’m going to give IGN some credit for a quick and easy review on it:

ONLINE
The network mode that’s put into this game is great. The ranked matchmaking sadly won’t match you against players your own level (not what I’ve noticed anyway), but you can easily host game rooms where up to six people can join in the fun. The room can have several different settings such as number or rounds, round time, rotation set up etc. The way it works is that two players fight each other while the whole room can still chat with each other discussing the action. After the current battle new players will be picked to battle depending on the room set up.
You as a player can also level up, by winning games and completing different requirements like not being damaged and such.

GOOD
+ Great Story
+ Character Design
+ Much to find and unlock
+ 2D

BAD
– Few playable characters
– 2D

/Nurgle
@Start And Select
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Lord of the Rings: War in the North

Some games just tend to sneak up on you over night, all of a sudden there is a trailer, a rumor, a release date, and you didn’t even notice when the company started working on the title in the first place. Lord of The Rings: War in the north, is that kind of title. All of a sudden I sat with a trailer in front of me and was unsure if this was going to be the new LOTR: Conquest, or Real Time Strategy game, what was going on here?

I bet some of you didn’t know about this either so here goes, after some digging:

“Electronic Arts released The Lord of the Rings: Conquest in January and as it turns out, it was their last crack at the franchise. Their rights to produce Lord of the Rings video games have expired.”
(http://www.cinemablend.com/games/EA-Loses-Lord-Of-The-Rings-16125.html)

“The Saul Zaentz Company owns the worldwide exclusive rights to The Lord of the Rings and The Hobbit. They have a standing agreement with Warner Bros. over the video game rights so Warner Bros. Interactive Entertainment is probably going to be the publisher on whatever this game is.”
(http://www.cinemablend.com/games/Lord-Of-The-Rings-War-In-The-North-Revealed-18358.html)

“Warner Bros. has just announced Lord of the Rings: War in the North, an action RPG due on PC, Xbox 360 and PlayStation 3 in 2011.

Developed in association with Middle-earth Enterprises, War in the North is said to explore both original and familiar narrative elements based on both the literary and motion picture content from The Lord of the Rings.”
(http://www.computerandvideogames.com/article.php?id=239603)

It seems as though I’ve missed out on a game. Maybe it’s my lack of interest when it comes to the LOTR games in general, who knows. Will be interesting to see where this leads to at least, sadly it’s not a new RTS. It’s gonna be created by Snowblind Studios (Baldurs gate), and the game will stay true to moments and stories from the books, interesting.

/Nurgle
@Start And Select

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Final Fantasy XIII – Review


Welcome to Final Fantasy XIII, the game that has been out for a short while now, and most people that have wanted to play through it, already done so, and the rest still struggles with the first part of the game and it’s very straightforward story.

Final Fantasy XIII, brings us to the modern age consoles, PS3 and Xbox360, this really shows when you start the game for the first time. The graphics of the game are stunning, you will literally drop your jaw in awe for some of the great cut scenes and in game graphics. The character design is stunning and they all have their own little perks and wit about them, shortly followed by the buildings and vehicles, and plants, and animals. The real question is if this will carry the game through it, or if it’s also filled with great story telling, battle systems and controls. Let’s take a look…

BATTLE SYSTEM

The battle system in the game is still nothing like the older Final Fantasy games, it’s now more of a classic RPG battle system, mixed with some of elements from Real Time ones. You’re character have a Time Bar (as I like to call it), that fills up and lets you use different actions, the bar empties for every action you do and you will have to wait for it to load up again, between this you can also use items and some abilities that let you see monsters weaknesses and such.

Every character that joins with you also has different classes, Command, Ravager and Medic and so on. In the battle you can switch your teams set up or Paradigms, so that you can get the most of them in different situation. Maybe you want to heal up and switch to a paradigm that has more medics and so on. To call the system Real Time is an overstatement, I would really prefer a more classis style of battle. But why isn’t this used? Well I think I know the answer.

THE FIRST HALF OF THE GAME

This is the answer to the more “action” like battle play. For if it wasen’t for more movement and sparkling things in the battles, the game would have been at an incredibly slow pace. The game really starts of extremely linear, you have no options when it comes to left or right, it’s only the straight road ahead. This really becomes the weakness of the game. Dungeon crawling in dungeons without any puzzles or options makes for a less than interesting game. At moments I even prefer to get a long cut scene than walking straightforward to see the next one.

The story in the game is great, and you feel very connected with the characters and what’s happening to them. They’re lovable and mixed with some great voice work.

GAMEPLAY

Gameplay is always something that’s very important with a game, a game like final fantasy and other RPG’s often lack any advance controls, since most of things you do is walking around and clicking your way forward in menus and interactions. Final Fantasy XIII isn’t any different, except when it comes to combat. There are indeed some actions you can do in there to change the way battle works out, and it works well, I’ve never had a problem with it and it flows on great. Even if I’m not a big fan of it, it does what it supposed to do, keep you straying forward to more advanced battles. And it’s really in the later parts of the game (past the first half of it) when the battles feels more fun to play, other than just clicking the auto attack button (really all you need for the first half).

To buy items in the game you use save points to get on to online stores and buy what you need, it works, but I still miss the whole thing of walking around a town and going to different stores and such. The save point is something that should also be talked about, they are everywhere, after every ten steps or cut scene there will be a save point. There are even some points of the game were you defeat a boss, saves, walk a bit to a short cut scene, save, long cut scene, save again. It’s silly at times.

THE VERDICT

The game is great when it comes to graphics, storytelling and overall feel, the game is great, and it really carries this game a long way. But the fact that you sometimes just long for the next cut scene and it’s basically a very straight game, it lowers the game a lot. It’s sad to see but with some towns or places to visit in between “dungeons” this game could have gone further; even it if only would have added a small portion of freedom.

GOOD
+ Great graphics and overall design
+ Great storytelling
+ A game you will finish because of the mix of all game components

BAD
– Linear
– Awkward moments between cut scenes
– “Do you wish to save?”

/Nurgle
@Start And Select
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Bad Company 2 Vs. Modern Warfare 2 / Part 1

(Played on Xbox 360)

So there it is, the two FPS giants of this very moment. Some would argue that Halo and such should be mentioned but I don’t believe any of them comes to this standard. Excuse me, I don’t really mean standard when I say it like that, I mean games that takes place today with soldiers that might as well have been true (not really).

So let give me a few seconds to go on to YouTube, why? Cause that’s one of the places where the fans really fight it out. The fan boys of both games, type down angry words in a mix of opinion why the game they play is the better one. Of course my own opinion will matter more then all of these comments, but it’s still fun to start of somewhere around an “emotional lane”.

“Whoohoo i have batllefield bad company
its a good game better that call of duty, because you have vehicules and big maps etc haha good.”

“don’t get this game on the 360 it’s rubbish, the graphics are terrible and the frame rates are shocking, the concept of the game is great but it’s got some real issues. after playing mw2 and cod4 which is a smooth as glass with great controls this game is unbearable to play. very poor effort EA”

“It’s probably awkard because DICE must’ve thought about knife spam. To be honest, having a harder time getting a knife kill makes it so much more rewarding & much more encouraging to use it as a stealth tactic to eliminate snipers or those failing to watch their surroundings rather than run through the gunfire and hope for the best.It’s what Battlefield is about. Teamwork & strategy. And it awards you much more for doing either rather than being a one man killing machine. That’s why I love it”

Something I found interesting while looking for these comments, is the fact that they were all found under Bad Company 2 videos. Tried to look in the comments of Modern Warfare 2 videos as well, but mostly found: “This is the best.” “This is the shits.” “Join my room for prestige 10.”
There are also a few mentioning’s of Bad Company 2 but most of the creative comments are posted under the Bad Company 2 videos themselves. Maybe BC2 fans feel they have more to prove to the FPS community than what MW2 players have to.
So let’s examine a few points with both games. Examine what works best and why, if there is such a thing as “best”. Also keep in mind that most of these thoughts will be connected with multiplayer, not so much the single player campaigns of the games.

GRAPHICS

Graphics are becoming a bigger and bigger part of gaming as we know it. People can often get turned off by the fact that the games don’t look like they “should”. Of course lesser graphics doesn’t mean that a game is worse or better, it may be connected with system, budget, skill of developers and of course how it works for that particular game.

If I had to pick one of the games when it comes to graphics, it would probably be Modern Warfare 2. Is it that much better? Perhaps not, but it’s a lot more tightened down and focused then in Bad Company 2. Why is this really? The thing is that BC2 covers a much bigger area, everything around is destructible and can be blown to bits or shot down. This also gives you a better feeling of a battlefield, it could also explain why the graphics are somewhat worse at some points. This is of course out of a map and scenery aspect, when it comes to characters I would have to say that I prefer the way they are portrayed in BC2.
Who wins in the big graphic wars of FPS? I would have to say Modern Warfare 2. Don’t get me wrong though, Bad Company 2 is great when it comes to graphics as well.

SOUND

For people that have played both games, I’m pretty sure you already know the outcome of this one. Modern Warfare 2 has some great music and sound effects, the weapons sound great and are really well portrayed. Sadly, it’s around the guns where the magnificent sound work stops. The rest of the sounds cover what it should do, footsteps and grenades and such, but don’t really do much else.

Bad Company 2 however don’t only have great sounding guns, but it changes depending on where you are and gives a great realistic sounds when heard from afar (from other players), should also be mentioned that MW2 also have this function, the guns do sound different depending on the distance, but BC 2 does this a lot better. It sounds like a battlefield, and that’s something they should be proud of, the sounds of tanks, grenades and helicopters are also very significant, they fill a space in picture of sound that surrounds you, and you can even use this to a tactical advantage in multiplayer, you can listen to where you’re opponents are and such.

This factor is also recognized in MW2, where footsteps can be heard from the direction of people walking around, sadly, I feel that the maps have such a straightforward layout (and are generally small) that you mostly know where the opponents are going to pop up. This does a lot more when playing smaller games and/or one on one.

When it comes to sound – Bad Company 2 really stands out.

CONTROL

This is such a touchy subject, it really is. What you prefer as a player is so personal, and some people will like BC2 controls better and vice versa. What we really can see as a difference here is that BC2 has a somewhat bulkier control, a bit slower and also includes vehicles. MW2 is a lot quicker and some would say smoother, I must admit that I myself sometimes wished for the same quick responsive controls in BC2, but this is mostly when experiencing close quarter combat, something that is not as common in BC2 compared to MW2. Each game has the controls it needs to be efficient and used correctly. At this point it really feels as though the games are of different genres, Bad Company 2 – a war game, and Modern Warfare 2 – a small conflict game.

Both games have controls that function, non will really stand out of the winner here.

Stay tuned for part 2 of this game duel!

/Nurgle
@Start And Select
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Resident Evil 5 Desperate Escape – Review

This is the second of the new mini games for Resident Evil 5. This time the two playable characters are Jill and Josh, if you’re a RE5 player you will understand that this mini game plays out during the main story from RE5. Just like the main game and Lost In Nightmares, Desperate Escape should be played with a friend, this way you will really enjoy the game and what it gives you, trying to figure out how to make it through the levels with the highest chance of Survival.

This time Jill and Josh are trying to make their way to help Chris and Sheva, and the way there is packed with enemies, gates and “mini bosses”. The puzzles are more violent compared to Lost In Nightmares, you’re constantly being attacked while trying to make your way forward, finding keys and doors to get you to the next area. It’s one long adrenaline rush that won’t let you rest until it’s done. The game won’t frighten you or make you twist around when something jumps in front of you, but it will keep you glued to the screen.

The stress will come back when you notice that the ammo can sometimes run low if you try to defeat several of the enemies. I recommend playing at a higher difficulty level to really get the most out of Desperate Escape (same for Lost In Nightmares), the challenge is still not a long one, but it will keep you entertained, and there is a replay value to try and all the achievements (if you’re like “that”).

There isn’t much of a story in the game but I don’t want to give out the ending for those looking for that in the games. If you don’t want to know the end bit, simply stop reading now, and go on to the “Welcome back” part.

THE END – great welcome! The best part of Desperate Escape is the ending bit, where you and you’re friend or AI buddy will play a horde like mode. A timer will start and you have to survive for 5 minutes, the area have some ammo and healing items ready, but after that, it’s all about what the monsters drop for you. This one area could have been a optional game of its own within Desperate Escape, it’s really enjoyable.

WELCOME BACK – so welcome back. Lets round it up, length wise, it’s pretty short of a game, but it will keep you entertained through the whole thing, it’s fast and action filled, the only place where it’s lacking is the story which sadly is pretty much nonexistent. I still recommend it for all the Resident Evil fans that want more.

GOOD
+ Action filled & fun
+ Barry & Rebecca in mercenaries
+ The ending

BAD
– Still short for a DLC
– Lack of story

/Nurgle
@Start And Select
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