Category Archives: Online

Battlefield 3 at E3 (EA conference)

So EA just finished their live show, to be honest I’m not a huge fan, I don’t like sports game, and because of that I feel a bit “meh” most of the time, going through so many different sports games.


A thing I want to mention before going into Battlefield 3 and how that will kick the ass out of MW3 (my opinion) let’s talk about some shit talk from EA. They start by saying that they will keep it simple, their show will be all about the games and game developers, unlike certain other companies that bring celebrities on to the stage. Being a hint towards Microsoft for bringing out ICE-T during the showing of Gears of War 3. And after a while… there they go bringing in American football all-stars on to the stage. When that happened… well let’s just say my jaw dropped.

This is the shit right here! The demo EA just showed for the game was stunning, looked great, and made you feel like this is an actual FPS trying to stimulate a somewhat more realistic warzone. It made me drool and long for this game so bad.

If Modern warfare 3 is the arcade game of war.
Battlefield 3 is the war simulator.

They also announced a few other important things. To begin with: RELEASE DATE OCTOBER 25. This if I remember correctly a date not earlier revealed.
OPEN BETA in September. Online stats and community will be free! They mentioned to send a message to MW3, we do the same thing for our players, but free. Let’s see how they will react to this fact, will the new MW3 Elite online thingy also become free within time to fight against BF3?

10 Minutes Of Starcraft 2 – Heart Of The Swarm

Well it’s not really 10 minutes, but it’s a 10 minute long video with comments and in game photage. It’s looking awesome I tell ya.


Thieves and cops, gangsters and peacekeepers, bad guys and good guys, all jammed together in one huge open beta package. APB is an action packed MMORPG game, and you take the role of a criminal or a cop. Lets’ start out with the basics now shall we.

As I mentioned, the first thing you need to decide on is if you want to fight for crime or peace. The difference mostly being what kind of weapons and gear you get, the characters you meet during the “story” and cosmetics. Once decided you get to create your character, and this is vast, if you’ve played any game like fallout 3 or Mass Effect, you will know what I’m talking about. I will actually mention more on this later, let’s just skip ahead for now.

After you’ve created your character you will enter a Tutorial world, were you get to try the game out, I advise you to stay here for a bit and learn the controls and how the game works. Training on your aiming and movement, because it will decide if you live or die in missions once you enter the proper game.

The world is filled with different characters that are bound to the game, these are located in different hubs where you can get ammo, your personal car, check your email and buy new weapons and gear. By pledging to one of these characters you will be able to level up your connection with that person. The more missions you complete while pledged, the character will send you emails, get you new equipment and finally: prefer you to new characters in the world. This is how you unlock your way to harder missions and more of everything APB!

The game is essentially made with a mix of RPG and 3d person action games. If you’ve played a lot of GTA you will quickly recognize yourself in the play style and handling of your character. You run around in a sandbox world with other players from both sides of the spectrum of good and evil. There are also plenty of different cars and civilians in the world which makes this feel even more like GTA (in a good way).

When you feel ready, you can easily start looking for missions, in a group of buddies or alone. Missions are found by simply clicking “ready”, after a few seconds a random mission will start fitting to your level. You will be informed where you need to go and what to do, and at the same time, a team or player from the opposing side will get a mission to stop you. There are several different missions and they will change somewhat depending on how long you’ve come with the different characters in the game.

The system can be somewhat awkward at first, you will be confused and shot down often in the first few attempts at these missions. The longer you stick with it the more fun you will have, you will learn how the fighting takes place, how to shoot and where to hide with the biggest chance of winning a firefight. The biggest problem I have with the system is how they pair you with enemy teams and other players. At times you will be playing against people that have a huge level and equipment advantage. The good thing is that it doesn’t mean you’re going to lose automatically, it just means that you will need to try a lot harder to win.

This game is HUUUUUUUUUUGE on customization! You can change the color and design of your clothes, fill your skin with tattoos and scars, make a personal design for your car and even a personal music theme that plays every time you kill someone or win a mission. APB Reloaded love to show this off and it even allows you to sell your designed items on a market for in game money.

The customizing of your character and clothes and cars even got its’ own world within the game. The social area, which is made just for you show of your creations, sell them and create new ones. If you’re a design freak, this will open a whole new experience for you when it comes to character customization.

I’m not really going to go far in to this, the controls are what they are for this kind of game. You can sprint, sit, stand, reload, use grenades and items and the more hotkeys and short commands you learn the better. The controls works fine for what it is and I really can’t see how it could have been done better than it is now. The only real problems with the controls are the fact that you get a lot of delay at the times when the servers are a bit busy. But it works.

The graphics are also great… to look at that is. The problem right now is the few graphic bugs that can occur, like invisible walls that all of a sudden turn in to a building. You will quickly learn where this happens and how to work around it, but it’s still something that needs to be fixed.

If you want a good story and missions that take you further in some kind of singe player mode, this is not a game for you. If you like a good action MMO with a lot of customization and a fun experience with other players this is it. You need to remember that this game is still in a beta version of it new self. There are some graphic issues and lag when the servers start to fill up. The game is FUN and that’s the most important thing when it comes to a game that I just got for free. If I have fun with it, the small errors and bugs can stay. Of course they’re working hard to remove them in the future.
The feel of cooperating with your friends on missions and roaming in a modern town world is great. The lag is still the biggest issue for me, a tip is to roam the world a bit before starting up missions so that it can load up properly. The lag shouldn’t be to much of a problem after that.
I will recommend everyone to try this game, it’s free to try and download and if you end up not liking it, just uninstall it.

+ Customizing
+ Fun co-op like game play
+ GTA like world

– Lag
– More vehicles please


Heroes Of Newerth reached its limits

This is not a bad thing in this case. And with limits, I mean available server space. After HoN opened the gates and became open beta, the amount of players skyrocketed and its now hard to find servers during the day for thoese who wants to host it up themselves. S2, that have been very succesfull with their clone of the very popular “game” DotA are planning to add more servers this weekend, and are also mentioning that “…retail is right around the corner.”

It will be interesting to see how many players will stick with the game after the acctual release. Myself im sticking with it, a 30$ fee feels about right for a great game that hopefully will stick around.

@Start And Select

Beta Key Give away – Heroes Of Newerth!

Got 4 beta keys and im willing to give em away, just give me a comment here and an email and I will contact you! (Your email will be removed from the comment as soon as I answear it).

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Heroes Of Newerth – Open Beta!

NOW!… Well not now, but in 2 days, the game will open up for everyone to join in the fun. Even all of you DotA lovers can join and try it out and tell us all how much you hate it and how much it sucks compared to.. yea. Anyway, it’s soon open for everyone and I guess my last 4 invites will go or… Hm we’ll see about that.

For a countdown til the very day it happens:

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Warhammer Online – Endless free trial

So no, you dont need to buy Warhammer Online game in store anymore. You can simply download the client, this will give you a endless trial of the game (lvl cap is set at 10 though). So if you ever wanted to try the game out, you should do so know, it’s just a simple download away. If you then feel that you enjoy the game so much that you want to continue playing, it’s only an upgrade away. It’s like most other games though and its a monthly payment.

More Info and download here:

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Heroes Of Newerth – Updated

Hello everyone, a game that I’ve been playing allot lately have finally gotten itself an update. And there’s a big difference from before! The menu has changed, the lobby has changed, heroes have changed, abilities have changed, Kongor is 40% angrier! Yes, it says so clearly in the update. With this they’ve also fixed a few bugs. Be aware though, after the update if your game crashes? You may just have an install file that’s a bit old, download the game again and re-install and you should have no problem.

Instead of me rambling on about the changes, here is the update list for all of you to enjoy.


It’s finally time!

Patch Notes (with pretty pictures) are below.

– Fixed the US Regions for Matchmaking
– Disabled custom avatars…

– Fix joining game on the game list
– Fix game lobby enter key not working sometimes

Version 0.3.0

– New Front End Interface

– Solo Automatic Matchmaking
* With one button you can enter the queue for as many different regions as you want and play with random other people automatically. This does not use PSR, it uses SMR (Solo Matchmaking Rating) and everyone starts at 1500. Mode is Banning Pick.
* Players tagged as “leavers” can not join Matchmaking
* Players who leave a game before it starts (during the ‘loading’ phase of a game) will automatically be replaced by someone else.
* If you leave a Matchmaking game at the hero selection screen, you will get a leave

– Tutorial
* New ingame interactive Tutorial to help new players learn the basics of the game before diving in. Even experienced players might learn something!

– New Player Stats screen
* Including your most played heroes!

– Hero Compendium
* See detailed stats and recommended items about every hero

– Ingame Ladder page
* Search and filter the ladder to compare yourself to those at the top. Any number of options can be turned on and filtered!

– New Game Lobby

– New Hero Picking screen
* Now with 12 more slots for new heroes! How did we do that?!?


– You can now swap the placement of the minimap from the bottom left to bottom right hand corner
– Leaver threshold lowered to 5%
– Fix for StatusStealth
* This fixed an issue that was causing Witch Slayer and Pollywog Priest’s crowd control abilities to dispel all states off the target
– Updated br stringtables, thanks to Trilles
– Recommended Items Updated
– Item cursor now changes to a targeting cursor when hovering over an allied unit
– Stacked items (runes of blight, mana potions, health potions) will now sell for their full total value within 15 seconds of purchasing them. (e.g. if you buy two health potions for 200g then sell them within 15sec, you will now correctly gain 200g)
– Logger’s Hatchet can now be sold within 15 seconds of buying it (but not if you used it)
– Added “Host:” and “Version:” to the /gameinfo and /gi commands in game, also added the server version for display in the game lobby screen
– Fixed when heroes were ‘running in place’ after using a Homecoming Stone
– Added messages to the game lobby for the following actions:
1) When the host assigns someone as the new host
2) When the host assigns someone as a spectator
3) When the host assigns someone as a referee
4) When the host locks or unlocks a slot
– Removed ‘remove hero’ button in practice mode for now
– Tweaked the position of ancients

– Invisible Mode added
– Fixed a bug in the game setup interface where referee count was incorrectly being set to the count of spectators chosen
– Fixed a bug in the game lobby where the current player count exceeded the max player count in games with spectators(2) and referees(1). e.g. “Players: 13/10”. Now shows the correct max player count to match the main lobby game browser numbers. e.g. “Players: 13/13”
– Added flood protection to the chat server to protect against invite to clan spam and create clan attempts
– Fixed an issue causing the change password functionality in game to not work correctly.
– Fixed an issue on the chat server where in certain cases players were not properly being promoted/demoted
– Optimized client code so game server refreshes should no longer hang the client or user interface.
– Chat channels can now be saved via the interface and will be automatically joined when logging in.
– Added new “Ping” filter next to the “Full Games” checkbox. It filters the results on the client so only pings less the chosen number populate the game list
– Added a new filter option to the server browser “Game Mode:” section called “Advanced”. It allows players to filter multiple game modes (ie. SD, BD, BP) all at once locally in the client. Upon selecting ‘Advanced’ a small panel pops up and the player can choose the game modes they want to see in the game list just by selecting the appropriate checkbox then clicking OK
– Default SFX volume down to 0.6 from 0.7
– Fixed an issue with the chat server where if a user sent a message using /b or /m and someone on one of those lists was in /dnd mode, it wouldn’t send the message to all the people on the list.
– Overhauled how adding buddies/friends works. You now must request friendship before someone is actually added as your friend.
* You can request friends when offline and they will get the notifications upon logging in, and approve at their convenience
* We might have to wipe current friends lists at some point in the future for this to work correctly.

– Added new search support for filtering games by name:
* Added feature to allow players to type in multiple search phrases. By typing a search phrase and adding a ?|? the client will distinguish one phrase from another. The browser will then search the available games and show any games showing any one of the phrases separated by a “|”.
* Added feature to allow players to exclude certain games based on the search phrase. By typing in a “-” at the beginning of the search phrase the client will automatically filter any games with “Phrase” to not show up. Note that exclusion of search terms takes precedence over inclusion. (Excluding a term, and then trying to include the same term will cause it not to appear, ie ?noobs|-noobs?)
* The “|” and “-” can be escaped with a “\” should the player want to search on a game with the pipe or hyphen in it.
* All searches are color and case insensitive, and the order that the search phrases are entered have no effect on how they will display. So “1500|-no ab” is the same as “-no ab|1500”.

Some examples:
*Search Phrase: “1550|1600|1650|-no ab|-noobs” – This searches on any game with “1550”, “1600”, and “1650” in the name, and if it has the words “no ab” or “noobs” in it it will not display.
*Search Phrase: “-no ab|1500|1550|-countryname|ab” – This searches on any game with “1500”, “1550” and “ab” in the name, and if it has the words “no ab” or “countryname” in it it will not display.
*Search Phrase: “1500|\-SDEM|pipe\|test” – This searches on any game with “1500”, “-sdem” and “pipe|test” in the name.

– If you attack him from outside of his lair you will have 100% miss now
– After leaving his lair, 1.5 seconds later he retreats to go back in and is invuln on the run back
– Is now 40% angrier

Ice Ogre
– Cooldown of the frost shield increased by 4 seconds (to 5s)


Barrier Idol
– Fixed a bug that caused it to absorb huge damage when damage taken was all at once
Elder Parasite
– Incoming damage multiplier reduced to 20%, from 30%
Harkon’s Blade
– Increases manacost per attack to 75 from 50
– Recipe cost reduced to 825 from 1325
– Mana regen increased to 200% from 150%
– Now grants +10 damage
Runes of the Blight
– Heal over time is no longer dispellable
Wards of Sight
– Now have a 50 gold bounty when killed


The following auras can now be toggled between all units and heroes only:
– Andromeda’s Dimensional Link
– Arachna’s Precision
– Moon Queen’s Lunar Glow

– Fixed Flame Consumption to go off anytime he is below 400 health and takes non-fatal damage
– Fixed Flame Consumption to properly dispel himself when it automatically goes off
– Fixed Sear so it continues to apply the slow and the buff while his ultimate is active

– Rescaled ult range to 750/975/1200 from 600/900/1200

– Added cast effect for throwing snot
* This is a visual effects change
– Charges gained from Restless are not longer capped at 4

– “Voice”

– Lowered base armor by 1
– Base Damage lowered to 54-60 from 58-64
– Flaming Hammer’s projectile speed lowered to 800 from 1100
– Flaming Hammer’s negative magic armor starts at -1/-2/-3/-4 for the first 1 second, then reduces to 0 over its duration.
– Base Manacost of Flaming Hammer increased to 95/110/125/140 from 95/105/115/125

Blood Hunter
– Blood Sense now reveals stealth targets

– Manacost on Time Leap increased to 135 from 120
– Time Leap damage lowered by 25 at all levels
– Curse of Ages now steals 1/1/2/3 agility per charge, decreased from 1/2/3/4
– Curse of Ages now stuns the target after 5 attacks, increased from 4
– Targets stunned by Curse of Ages will now properly play their attack animation when the stun wears off
– Stun from Curse of Ages now scales as a .25,.5,.75,1 second stun from 1 second at all levels
– Chronofield won’t freeze invulnerable targets anymore (Such as Swiftblade ulting or Defiler’s ult)
– Chronofield now freezes everyone by default, with Staff of the Master lets allies move at -80% speed in the field

Corrupted Disciple
– Top end base damage lowered by 5

Dark Lady
– Turn rate increased to 900 from 360
– Dark Blades don’t interrupt movement, cast time removed

– Proper announcement at hero selection
– Rebalanced:
– Base strength lowered to 23 (from 25)
– Strength Gain lowered to 2.7 from 3.0
– Agility Gain increased to 2.0 from 1.6
– Base Armor increased to 2.24 from 1.24
– Slow from throwing the log increased to 75% max from 60% max
– Oakbolt’s slow now lasts for 1.5/2/2.5/3 seconds, from 3 seconds at all levels.
– Projectile speed when throwing a log increased to 1200 from 1000
– Willowmaker
* Cooldown rescaled to 85,75,65
* Cast point lowered to 500ms from 750ms
* Damage rescaled to 350, 650, 950 from 400,600,800
* Debuff is now a constant 20% strength reduction at all levels from 20,30,40%
* No longer splashes the debuff in a cone, only the single target
* Stun duration increased to 1.5s from 1s

Demented Shaman
– Base Intelligence lowered to 24 from 27
– Strength Gain lowered to 1.8 from 1.9
– Intelligence Gain lowered to 3.0 from 3.4
– Damage rescaled to 44-56 from 41-59
– The snare from Entangle will now give assists

– No longer gains strength from illusions
– Touch radius of Hook changed from 60 to 75 and will consistently hit targets with a 75 radius regardless of what angle it is being thrown

– Damage of Clensing Shock against summoned units increased to 600,800,1000 from 600 at all levels

– Voice
– Fixed a Turret bug that a bullet from the Turret doing 200+ damage
– Fixed a bug causing the splash damage when a siege unit debuffed by Tinker to not deal AOE damage
– Energy Field will only not purge a target if they are under the effects of Shrunken Head
* This means the shield will purge off Jeraziah’s Charm, for example.

Forsaken Archer
– Voice
– Skeletons now display a timer on the third ability indicating the time remaining for the next skeleton to expire (Thanks to Tisser)

– Base Agility increased to 17 from 16
– Damage rescaled to 43-51 from 38-44
– Base Armor increased to 1.44 from 1.24

– Summon Malphas now has new ground effects
– Negative Magic Armor is now -3,-4,-5,-6 from -2.7,-5.1,-6.9,-8.3

– Fixed tooltips (a few errors)
– Range of Inner Light increased to 500 from 400

Keeper of the Forest
– Eyes are now stealthed and become revealed when a hero comes into the 450 reveal range (from 300)
* This stops couriers from killing eyes unless a hero is nearby to spot them
– Root can now be seen even when he is invisible
– Root now hits units in fog

– Base Int increased to 17 from 14
– Terrify removed
– Terrifying Charge Added
* The Legionnaire charges very quickly at a target foe and swings wide with his mighty axe upon reaching them, dealing damage and Terrifying those unfortunate enough to be standing there. Terrified enemies attack very quickly, but do less damage per attack.
* 1000 Range, 40/50/60/70 Manacost, 30s Cooldown
* Charges at max movespeed towards the target. Being stunned, losing sight of the target, or issuing another command will cancel the charge early. Upon reaching the target, forces an attack that deals 150/200/250/300% of your base damage and applies Terrify for 4/5/6/7 seconds to all enemies in a 110 degree 240 distance cone.
* If the target gets more then 2000 units away (Such as from using teleport) the charge will cancel
* Terrify debuff: -50% Attack Damage, +50% Attack Speed

– Snare debuff stuff removed from Stalk
– Manacost of Berserk changed to 50,80,110 from 100,150,205

– Model cleaned up
– Voice
– Stats tweaks:
* Base Strength increased to 24 from 22
* Strength gain increased to 2.6 from 2.4
* Agility gain lowered to 2.0 from 2.4
* Base Intelligence lowered to 17 from 18
– Speed of Sword Throw projectile increased to 850 from 700
– Radius of Sword Throw lowered to 200 from 225
– Manacost on Sword of the Damned’s heal mode removed
– Self hurt from Sword of the Damned’s flame mode changed to 6,9,12,15 from 5,10,15,20
– Range while under the effects of Possession reduced to 550 from 600

Night Hound
– Base movement speed increased to 305 from 300
– Smoke Bomb cast range increased to 425 from 350
– Smoke Bomb cast point reduced to 200 from 400
– Pounce cooldown rescaled to 20,15,10,5 from 30,20,10,5

– Fixed targeting circle radius
– Base Agility lowered to 18 from 22
– Base Armor lowered to 2.00 from 2.08
– Stun from Nymphora’s Zeal is now 1200 range at all ranks (from bad)
* Charges Nymphora gains rescaled slightly so the bonuses are zero at level 1 and the same at level 4

– New effects for first ability
– Command now allows Ophelia to control 1/2/2/3 creeps at once, from 1/2/3/3
– Level 4 of Command no longer grants Magic armor to Ophelia’s creeps

– New death

– Anyone within 175 units of Pharaoh will be gauranteed to be caught inside of his mummy wall on use

Plague Rider
– Agility Gain lowered to 1.8 from 2.0
– Damage rescaled to 42-51 from 37-56

Pollywog Priest
– Remodeled and effects redone
– Range increased to 550 from 500
– Base Armor increased from 1.14 to 1.30
– Number of targets hit by Electric Jolt is no longer capped
– Cooldown of Voodoo Wards is now 110/95/80 from 110 at all levels

– “Voice”

– Puppeteer’s Hold duration lowered by .5 seconds at all levels

– Fixed Fervor doing 1 DPS too much to buildings
– Fervor set not to propagate to illusions

– Wards bounty to 10-15 from 3-9

Soul Reaper
– Base Agility increased to 16 from 15

– Dread can no longer be toggled. This fixes the keybinding issues.

– Voice
– Manacost of Succubus’ Hold is now 150/250/350 from 200/300/400

– Cast times of all abilities lowered to 300ms from 400ms
– Damage from Chain Lightning is now instant on the first target
– AOE of Lightning Rod increased to 1000 from 800

– Increase turn speed to 900 (from 360)
– After hitting a target with Javelin of Light, an 800 area around the target will continue to be revealed for 3.34 seconds
– Reworked collision on the Javelin of Light. It now has a radius of 80 (reduced from 110) and will consistently hit targets with an 80 radius regardless of what angle it is being thrown
* Previously, it was using a rectangle 110 units wide to calculate collision, so when thrown on an angle it would often hit targets greater than 110 units away
– Javelin of Light is no longer “Physical”
* This means it will hit someone who has void talisman active
– Javelin of Light plays a popup indicating the length of the stun
– Removed cast noise on casting Javelin of Light
– Removed glow from Javelin of Light

– Base Armor increased from 1.30 to 1.50
– Damage rescaled to 45-55 from 39-61

Voodoo Jester
– Base Agility increased to 14 from 13
– Base Intelligence increased to 22 from 19
– Intelligence Gain increased to 3.0 from 2.9
– Initial projectile speed of Acid Cocktail increased to 750 from 650
– Cast time on Cursed Ground reduced to 0.35 seconds (from 0.5)

– Manacost of Battle Cry reduced to 15,10,5,0 from 15,20,25,30

Witch Slayer
– Base Agility increased to 16 from 15
– Base Intelligence increased to 23 from 22

– The gust of wind from Gust now travels 540 total distance (reduced from 640)
– Cyclones now display the time remaining before the next cyclone expires (thanks to Tisser)
– Typhoon damage lowered to 60,80,100 from 60,90,120
– Typhoon no longer spawns max Cyclones instantly. Instead, it spawns one cyclone per second for the duration of the Typhoon.


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Free Champions Online Weekend!

It seems as though next weekend Champions online will be free to try for everyone and anyone. This seems to be a good idea seeing the game never really got that hyped as it is. You could also ask why there hasn’t been a free two day trial of the game. Anyway, next weekend, everyone that want to try it should really take a chance.

To check out all information go to:

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Chaos Rising multiplayer is beeing balanced

On friday Relic posted a message on their community about balancing the multiplayer in Dawn Of War 2 after the release of Chaos Rising. The community spoke up clearly about what was overpowered and just silly for the multiplayer game play. Relic answered quickly by showing the following list of fixes in the 2.2 Patch soon to come.

Hey guys,

I am really happy to see that, for the most part, the balance of Chaos Rising has been well received. We understand there are a few things sticking out that are ruining the fun for some players so we set out to address those right after Chaos Rising went live.

I’d like to share with you a preview of the 2.2 balance patch notes for CR. Please remember that these are on-going, being tested and may not represent the final patch. I, however, can say that they are fairly comprehensive of the issues we want to address in 2.2. Also please note that other changes unrelated to balance will not be represented in this list.

2.2 Balance Patch Notes (WIP)


– – Inferno Bolters damage has been reduced from 39 to 35

– – Chaos Predator max speed increased to 5.7 from 5.2

– – Chaos Lord has had his armour type changed from Heavy Infantry to Commander

– – Removed melee resistance from the Bloodcrusher

– – Increased the in combat ranged modifier to 1 from 0.5 for the Bloodcrusher

– – Bloodcrusher size has been changed to Large from Huge

Space Marines

– – Predator Tank max speed increased to 5.7 from 5.2

– – Assault Terminators with Storm Hammers and Thunder Shield

o Increased damage to 90 from 75

o Increased special attack damage to 67 from 65

– – Assault Terminators with Lightning Claws

o Change damage type from Melee Heavy to Power Melee

o Decrease damage to 70 from 95

o Decrease special attack damage to 57 from 72

o Decrease splash damage to 12 from 20

o Removed additional 360 degree damage (20) from special attack

– – Force Commander Terminator Lightning Claws

o Change damage type from Melee Heavy to Power Melee

o Decrease damage to 70 from 100

o Decrease special attack damage to 57 from 72

o Decrease splash damage to 12 from 20

o Removed additional 360 degree damage (20) from special attack

– – Librarian’s Smite ability will no longer sometimes instantly cooldown after firing


– – Fire Prism max speed increased to 5 from 4.5

– – Wraithguard can no longer fire on the move

– – Shuriken Cannon Guardian HP has been reduced to 225 from 275 per member


– – Looted Tank max speed increased to 5.5 from 5


– – Ravener Tunnel HP has been reduced to 175 from 250

Bug Fixes

– – Bloodcrusher now has appropriate upkeep cost

– – Stikkbomb_pvp damage type has been modified to damage units in buildings

– – Plague Marine Champion death explosion will no longer hurt invulnerable units

– – Force Commander and Assault Terminator lightning claw special attack changed from a 0.5 second sweep to an instant pie attack.

– – Ravener Alpha no longer reduces his AV damage modifier by re-equipping the corrosive devourer multiple times

– – The received range damage modifier while fleet of foot is active on a Banshee squad with an Exarch is now exclusive and will no longer stack with other received range damage modifiers

– – The received range damage modifier from Distortion field is now exclusive and will no longer stack with other received range damage modifiers

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